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My MetaHuman Digital Double - From Real to Unreal

What if your digital double could tell your story?
This short cinematic introduces my MetaHuman version of myself — created to showcase my skills in 3D scanning, character design, and real-time rendering.

💡 Workflow:
3D scan captured with Polycam
Model refined in maya
Facial match cleanup with KeenTools
textures in Photoshop
X-Gen Maya - Hair
Final assembly and lighting in Unreal Engine 5
Mocap by MoveAI with a smartphone video

🎙️ AI narration by ElevenLabs
🎵 Original music composed by me

This project represents my journey. from fitness trainer and b-boy to 3D artist and my passion for bringing realism and motion into digital art.

🌐 Explore more of my 3D work:
👉 https://www.kn3dart.com

📩 For collaborations, freelance, or commissions:
Contact via the website kn3dart.com
or
DM me on LinkedIn: https://www.linkedin.com/in/kostia-naimark/

Follow me:
https://www.instagram.com/kostia_naimark_3d/
https://www.facebook.com/kostia.naimark/
https://www.youtube.com/@kostianaimark3d947

From Real Scan to Unreal Engine

detailed texture

detailed texture

3/4 right

3/4 right

Front view

Front view

Left side

Left side

3/4 left

3/4 left